The game will always be a grid of squares seen top-down, but it supports custom tokens, art, background and animated sprites. It includes the KOTC1 sprites, if you use them an oblique map background, it would look exactly like KotC1.
That's the trick, there's no "camera", what matters is the art you are using. Fallout 1 & 2 are set on a grid of hexagons, but all its art is isometric, so it looks isometric.
When making a custom module you can import your custom art, there's no need to use the included treasure chests, tokens, sprites, weapons or loot art. You could make it oblique or isometric if you want. Just did a test with Fallout 2:
Apparently the animated sprites only have 3 frames of animation for movement, so you could use custom sprites from Alien Breed too, but only 3 frames of animation and there won't be unique animations for attack, spell, etc.