Page 1 of 1

[BUGS] Module Creation

PostPosted: Sat Jul 25, 2020 7:57 am
by bluehinter
As of v1.2 on a Windows 10 PC, I've noticed that the set quantity option for item stacks is randomly buggy.
It seems to work correctly about 80% of the time, but if I put down 10 potions or herbs and set quantity on each of them to 9, when I play the module, 8 of them will correctly have 9 copies in a stack, 1 of them will only show 1, and one of them will have 3... It's very bizarre. (if I go back into editor the quantities are still correct. It's just when I play the game, the player gets the wrong amount.)

Note that I'm using potions and herbs here as an example. I've run into the same issue with rings and other items, but I'm not sure if that's because those items aren't designed to stack. But potions, herbs, and ammo, should always be stackable.

Re: [BUGS] Module Creation

PostPosted: Sun Aug 02, 2020 1:04 am
by bluehinter
Okay, either I'm going blind, or the ability to add campfires has disappeared from the module editor menu options. :shock:

Re: [BUGS] Module Creation

PostPosted: Thu Mar 04, 2021 10:23 pm
by BlueSalamander
if I put down 10 potions or herbs and set quantity on each of them to 9, when I play the module, 8 of them will correctly have 9 copies in a stack, 1 of them will only show 1, and one of them will have 3
I'm assuming you're putting them all on the same square? I will check it out.

the ability to add campfires has disappeared from the module editor menu options
Actually, campfires are found in the 'squares' selector (where you select obstacles, fire squares, etc). Cheers! :)

Re: [BUGS] Module Creation

PostPosted: Thu Apr 08, 2021 6:43 pm
by God
The module editor crashed twice on me while i was in a creature's inventory, once double (or triple or even quadruple) clicking on a dagger in a cultist backpack and once in a custom lizardman inventory clicking (or double- ) on an empty backpack spot.

It's a bit annoying since i didn't save my progress but next time, i'll save.

Fool me once, shame on you, fool me twice, shame on ... well, never mind.

Re: [BUGS] Module Creation

PostPosted: Fri Apr 09, 2021 3:30 pm
by BlueSalamander
Thank you for the bug report God, I will have a look and fix it. Cheers :)