Hearkenwold in development

Feel free to discuss anything related to the creation of new KotC 2 adventures using the toolset.

Re: Hearkenwold in development

Postby rogaldorn » Mon Apr 05, 2021 9:41 pm

Dorateen wrote:
rogaldorn wrote: How long do you estimate its playtime to be?

I have received feedback that reported close to 25 hours.
It is also an open world, non linear adventure so a lot depends on how much a player chooses to explore and complete. It is definitely several hours worth of playtime.

Wow, that must have been an incredible amount of work. Much larger than I expected. Can't wait.
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Re: Hearkenwold in development

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Re: Hearkenwold in development

Postby God » Tue Apr 06, 2021 2:37 pm

Dorateen wrote:
rogaldorn wrote: How long do you estimate its playtime to be?


Thank you. This is a pretty large campaign, and although I have not timed a complete playthrough, I have received feedback that reported close to 25 hours. It is also an open world, non linear adventure so a lot depends on how much a player chooses to explore and complete. It is definitely several hours worth of playtime.


I played the iceblink version one year ago or so, it was far from complete and i didn't even complete all the content available then and my playtime was over 20 hours already (22 from memory).
The module probably plays faster in KotC 2 engine, still, i suspect it's even longer if you take your time thoroughly exploring every corner and completing every single quest.
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Re: Hearkenwold in development

Postby Dorateen » Tue Apr 06, 2021 8:00 pm

Thanks, that is good to know. It seems 20 or more hours is a fair estimate, depending on playstyle. I've noticed that combat is more challenging, which is to be expected, with all the additional abilities and maneuvers available to enemies.
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