Hearkenwold in development

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Hearkenwold in development

Postby Dorateen » Sun Jan 03, 2021 4:11 pm

For those not familiar, Hearkenwold is a module I have been working on for several years in another toolset. The IceBlink engine is a similar top-down, turn-based adventure creation kit. When Knights of the Chalice 2 was released last summer, I decided to rebuild the project in the KotC2 module editor. Now several months later, I am nearing the final stages of this conversion.

Hearkenwold is an open world campaign, inspired by games like Pool of Radiance, Dark Sun, Might & Magic and Wizardry 7. Thus, there is some shared lineage with Knights of the Chalice. It aims to present a classic party based Dungeons & Dragons type adventure with a focus on exploration and tactical combat.

Here are a few screenshots of some of the work I have done so far:

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And I recently posted a video to show the module in progress, featuring some basic interactions and combat:

https://www.youtube.com/watch?v=kMBPCcR2F-4

The tentative schedule I have to release the module is by the end of March.
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Hearkenwold in development

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Re: Hearkenwold in development

Postby Dorateen » Mon Feb 01, 2021 5:59 pm

I posted a new video of the Hearkenwold in the KotC 2 engine. I'm still on track to finish by the end of March and release the module.

In this scenario, the party picks a fight with a rival adventuring group and things get messy.

https://www.youtube.com/watch?v=7bCPR7ic1gQ
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Re: Hearkenwold in development

Postby BlueSalamander » Thu Mar 04, 2021 10:45 pm

Awesome, Dorateen! Congratulations for getting close to finishing the Hearkenwold adventure! 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Hearkenwold in development

Postby Dorateen » Fri Mar 05, 2021 9:27 pm

Thank you, BlueSalamander. Your module editor has been great fun to work with. If I am lucky, I should be able to finish by the beginning of April. Here are a few more screens of the most recent progress:

Image

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Re: Hearkenwold in development

Postby BlueSalamander » Sat Mar 06, 2021 10:43 pm

Awesome, thank you! From some of the module's graphics, I get a strong 'Avernum' RPG vibe. 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Hearkenwold in development

Postby LordSith » Mon Mar 29, 2021 10:53 am

That's impressive. Following this topic to get info when it's released.
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Playing KOTC v1.04 as of 17 augustus.
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Re: Hearkenwold in development

Postby Dorateen » Mon Mar 29, 2021 10:55 pm

LordSith wrote:That's impressive. Following this topic to get info when it's released.


Thank you, LordSith. I am expecting to have everything finished by mid-April, if not sooner. Here are a few more combat screenshots from work I did earlier this month.

Image

Image

Image
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Re: Hearkenwold in development

Postby Dorateen » Fri Apr 02, 2021 8:10 pm

Here's a trailer I put together for the upcoming release of Hearkenwold as an adventure module or KotC 2

https://www.youtube.com/watch?v=qgrclpsiPp0
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Re: Hearkenwold in development

Postby rogaldorn » Mon Apr 05, 2021 7:33 pm

Looks great! How long do you estimate its playtime to be? Is it more of an hour or so long module or several hours?
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Re: Hearkenwold in development

Postby Dorateen » Mon Apr 05, 2021 8:19 pm

rogaldorn wrote: How long do you estimate its playtime to be?


Thank you. This is a pretty large campaign, and although I have not timed a complete playthrough, I have received feedback that reported close to 25 hours. It is also an open world, non linear adventure so a lot depends on how much a player chooses to explore and complete. It is definitely several hours worth of playtime.
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