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Re: Hearkenwold - Released

PostPosted: Tue Aug 03, 2021 2:41 pm
by BlueSalamander
You're welcome! :)

Thank you for the new video! Best regards 8-)

Re: Hearkenwold - Released

PostPosted: Fri Sep 10, 2021 7:01 pm
by Dorateen
I uploaded to new video to test out the module in version 1.17 of KotC2

https://www.youtube.com/watch?v=75HwGbkonFo



Here, the party is exploring catacombs and fighting undead.

Re: Hearkenwold - Released

PostPosted: Fri Sep 17, 2021 8:25 pm
by Comte
Ok Downloading the latest version now wish me luck

Re: Hearkenwold - Released

PostPosted: Sun Oct 31, 2021 4:19 pm
by Dorateen
Earlier this month, I posted an updated version of Hearkenwold in the IceBlink engine. This represented a continuation of the adventure and a lot of new content to explore. Now I am working to copy this over to KotC2, so that anyone who has played the module can advance onward. Here are a few screens showing new areas and encounters.

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The screenshot above with the horse uses the new Map setting to select a time of day. Here I put it to evening, in order to simulate a Twilight arrival of the party. I have also starting using the Night setting in other appropriate areas.

I love the new search function in the Editor, which makes it so much easier to look up maps, scripts and images especially as this module grows even bigger. I'm hoping to have everything in place by the end of the year, and then I will post an updated module to the Nexus page.

Re: Hearkenwold - Released

PostPosted: Sat Nov 27, 2021 11:14 pm
by BlueSalamander
Awesome, great to see that you were able to put the map colour function to good use! Thank you for the update Dorateen.

I love the new search function in the Editor, which makes it so much easier to look up maps, scripts and images especially as this module grows even bigger. I'm hoping to have everything in place by the end of the year, and then I will post an updated module to the Nexus page.
I also love the search function in the Script Editor. Much easier to retrieve stuff in a big module.

The quest list and variable list also need something like that. The ability to type something and find all the quests or all the variables containing that string. Best regards :)

Re: Hearkenwold - Released

PostPosted: Sun Nov 28, 2021 3:45 pm
by Dorateen
Thanks! Earlier this month, I uploaded another video to show part of the new content I'm working on for the module. Hoping to finish by the end of the year.

https://www.youtube.com/watch?v=Tf2Yqu-z1c8&t=57s

Yes, a similar search function for other module elements would be fantastic. Rather than sorting, it is so much easier to type in the first few letters and go to eaxactly what you need.

Re: Hearkenwold - Released

PostPosted: Sat Dec 04, 2021 4:34 pm
by Dorateen
Some additional screenshots of the new content being added to the Hearkenwold adventure module. These are all taken from the Khrystos Caverns, a dungeon location that the party can visit if they choose. I'm planning to release the updated version by end of the year, or early in January.

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Re: Hearkenwold - Released

PostPosted: Tue Dec 07, 2021 8:18 pm
by BlueSalamander
Really nice screenshots!! Thank you Dorateen! Congrats for the hard work. 8-)

Re: Hearkenwold - Released

PostPosted: Wed Dec 08, 2021 5:25 pm
by Dorateen
Thanks, and I appreciate the ongoing work you've put into Knights of the Chalice 2: the Augury of Chaos adventure, and the module editor. Looking forward to the official release, although it has been great fun already over these past many months.

Re: Hearkenwold - Released

PostPosted: Mon Dec 13, 2021 7:01 pm
by BlueSalamander
Thank you so much for the kind words!!

I'm working on it. Happy end of the year! 8-)