Hearkenwold - Released

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Re: Hearkenwold - Released

Postby Dorateen » Wed Jul 20, 2022 8:51 pm

I have the new Barbarian class features working for enemies in Hearkenwold. Thank you for your help, Pierre! These encounters will be a lot tougher now. The updated creatures will appear in the next version of the module, which I am still planning to release this summer.

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Re: Hearkenwold - Released

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Re: Hearkenwold - Released

Postby Dorateen » Thu Sep 01, 2022 2:31 pm

I have just posted version 1.45 of the Hearkenwold adventure module to the Nexus page:

https://www.nexusmods.com/knightsofthechalice2/mods/5

This latest version includes a brand new adventure called "Edinmoor". It can be accessed as part of the campaign at any time, but it was designed for characters of 7th level.

I also have a bunch of fixes and improvements to previous content. Here are a couple of screenshots from the new areas:

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Re: Hearkenwold - Released

Postby BlueSalamander » Sun Sep 04, 2022 11:10 am

Awesome news and great-looking screenshots!

Congratulations, Dorateen! Thank you for all your efforts 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Hearkenwold - Released

Postby Dorateen » Sun Sep 04, 2022 3:14 pm

Thank you, for all your invaluable assistance in updating creatures and solving other issues. I am looking forward to the upcoming trilogy of modules starting the Dark Arena.
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