Hearkenwold - Released

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Re: Hearkenwold - Released

Postby BlueSalamander » Tue Jul 25, 2023 9:27 pm

Awesome preview! Thank you so much, Dorateen.

I'll post a Kickstarter update soon. Best regards :)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Hearkenwold - Released

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Re: Hearkenwold - Released

Postby Dorateen » Wed Jul 26, 2023 2:08 pm

Thank you! The latest 1.62 update was a great help. I have the script commands for switching tokens working as intended. And making use of the fog effect as well. Shaping up nicely.
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Re: Hearkenwold - Released

Postby Dorateen » Fri Aug 04, 2023 7:31 pm

I have a new video posted that demonstrates some of the new things build 1.62 added to the Module Editor. Notably, we can now switch out a player's Party Leader token and back, through scripting. Even if a player is using animated sprites, there is an override that will allow the token to be used temporarily for such an instance.

https://www.youtube.com/watch?v=sv4FEQEmAxQ

I am working on the conversion of new content into the module. I should have a new updated version available to download by the end of September.
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Re: Hearkenwold - Released

Postby Dorateen » Wed Sep 27, 2023 7:49 pm

I just posted a new updated version of the Hearkenwold Adventure Module, using the latest build 1.64 of Knights of the Chalice 2. The file can be downloaded here:

https://www.nexusmods.com/knightsofthechalice2/mods/5

There are three primary purposes for this update as follows:

Continues the main adventure, introducing a new desert town called Sinestra
Adds a Psionic themed adventure, which also functions as an alternate guild quest for psionicist player characters
New wilderness locations introduced along the River Astar with associated content

Altogether there are dozens of new maps, enemies and items that further expands the campaign. Here is a screenshot from some of the new content:

Image

Special thanks to Pierre for helping with the river boat token swapping, and for the great sea waves and creaking sounds that fit perfectly.
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