WCG wrote:That's interesting, but how would you know that ahead of time? In other games, being able to cast silent spells would have been a huge advantage. My spellcasters were rarely grappled, but silenced all the time, so silent spell is a feat I picked up early. Now you say that it was basically a wasted feat. Well, ordinarily, I wouldn't expect to need just the right build to play a game, anyway.
You wouldn't know before - I did not either. What I wrote were my conclusions from having finished the game 2 times so far.
These are also things I wouldn't expect to know ahead of time (at least, I didn't know them). If a specific build is required to play the game, why all the options? And there isn't a good way to set the difficulty level lower (yes, I know that you can start with 18 in your attributes, if you want).
The game was very hard for me the first time too, but after the Orc Stockade I gave my Cleric and Wizard Craft Wand (I guess you have also 2 knights, a cleric, a wizard) so that part was not that difficult because I could heal up. However Wizards have Scribe Scroll so you can always create scrolls to cast. Also note that Dragons can be webbed (in case you are stuck at the black dragon).
My characters are stuck at level 9. I'm not sure how many feats they get by then, but apparently it's not just a matter of picking the right feats, but picking them in the right order, too. Maybe I didn't pick the "optimal" build (apparently, that's true), but that seems to vary depending on the game.
I don't know. Maybe this is a problem with buying a game right away? Maybe I should have waited for awhile, until people wrote FAQs for the game, telling me exactly what kind of build I needed? But that doesn't seem as much fun (but more fun than backtracking, I guess).
You want more advice?
MASSIVE SPOILERS:
In the mountain pass there is not too much to fight after the point of no return. Load an earlier save and stock up on healing (see Bluesalamanders post).
Get Scribe Scroll or Craft wand asap for your Cleric though - keep that in mind. Anyway go back to Mountain Pass fight thru the resistance until you reach the Dragon, heal up, web the area, blast them. It is doable.
Then when you're in Taneliz, just kill all slavers in the city. They are in nice not too big groups and you can rest at the inn inbetween. Sell all loot to the blacksmith, you'll probably end with 300.000 gold or more and level up quite a bit (protip: don't press the level-up button for a while to make even more XP).
Get the crafting feats: Forge Weapons & Armor (let a knight take this), Enchant Weapon & Armor, Craft Wondrous Item. Craft ring is also good but less important although it is nice to have Greater Acid/Shock rings etc when you need them vs specific foes.
More general tips (things to strife for or to make in a new playthru):
- Casters can equip shields & wand, in that case you only can cast from the wand, but you can deequip the wand (have a free weapon-hand) and cast normally while still having the shield AC (use mithril light shield with 0 ASF for the wizard). A let's say +4 adamantine wand with Destruction & Holy enchantments, and enchanted to cast Poison/Inflict Critical/Searing Light is a great weapon for a cleric btw.
- get your Wizard +6 Dex bracers, mithril leather armor (0 ASF) max enchanted and a Cloak of Displacement asap, because he's always the primary target
- Wands of MM, Fireball is all you need for the Wizard but Enervation is awesome too, no save and a leveldrained Dragon is not quite as frightening
- again, Cloak of Displacement for everyone