VentilatorOfDoom wrote:I was refering to your NWN2 review not the SoZ one:
Magic items are rare and it’s very difficult to apply enchantments on a weapon or armor. Unlike in the original D&D rules, ...
I guess I meant magic weapons. I remember that you can find some +1 and a few +2 weapons, not of your chosen type. Sure you will find coins of life, scrolls, potions, jewels, essences & creature parts, etc, but nothing really useful. Also, compared to NWN 1, which had scrolls and potions in every pot and barrel, NWN 2 is a desert.
VentilatorOfDoom wrote:btw the example with the kid (that all dialogue choices are the same) is not quite true
Sure the game may have some hidden mechanics on how to treat 'bluff', 'lie', etc. But look, the choices are:
-Stop, you don't know if she's done anything.
-She was just running.
-Unhand my daughter.
What do all these mean? Only one thing: "let her go". That means they will let her go, either because I intimidated them or because I convinced them. In fact, even if I choose "say nothing", I think they will still let her go. And you tell me the dialogue choices are not all the same? Why can't I say the most logical thing, ask the girl to show the contents of her pockets? Why do I have to defend her, when I don't even know if she's innocent or not?
MotB may be worth trying, if only to enjoy the dialogue-choice ramifications.