Noumenon wrote:once again I beat it with my last fighter, with 17 points of strength damage so he had a 4 STR, down to 2 hp. That thing is such a squeaker every time!
Here's my latest squeaker. (Major spoilers this time, not just for the orc stockade.)
Walking around checking stuff out at 14th level, got teleported inside the tower. Blue Salamander, like the complete *&#!@ he is, not only gave me no way out, but lured me into thinking he was actually going to be fair this time by putting some level 4 encounters at the start and an actual campfire inside. I swear the guy
wants you to get stuck three hours down the road with no chance of winning. So once again I had blown a bunch of good spells on the vampire fight and I was surrounded by the Vrocks, the lich, and the balor with no way to level up past 16.
Well, the genius of Blue Salamander is that when the going gets tough, the tough get going. So I reloaded and instead of the Vrock encounter being a squeaker that took all my castings of Freedom of Movement and Stoneskin, and even Magic Missile, I backed out in the hallway and did it with plenty of HPs to spare. I was even able to use up my healing wand so I could charge it with Death Ward (before I had lost so many HPs that I had to recharge the wand, but not enough to use up more than 43 charges, so I had no free wand.)
So during the fight, one fighter gets paralyzed and coup-de-graced so early I almost give up right there. Then I fireball the second one to spare him the same fate. Now the lich has only 26 hit points left but my cleric has nothing but Cure Light Wounds II to fight with, which is 18 max damage. Then it goes like this:
* skeleton grapples wizard
* fire elemental kills skeleton to free him
* last skeleton kills wizard before he can act
* Cleric uses his last spell to silence the Lich and pulls out a +2 mace that he has never even used in combat before.
* fire elemental kills the last skeleton
* Lich paralyzes my cleric (no still spell feat)
* fire elemental hits lich with both slams
* Lich goes for the coup de grace on my last character, standing there completely helpless.
* Fire elemental saves me on the
AoO before he kills my last man. You cannot cut it any closer than that.
Anyway, my reason for posting is to ask, am I going to be able to get back in the tower to fight the Balor, or am I going to have to give up that entire five-hour process if I want to get the chalice from him? And what is the deal with the dungeon that has the
end of the game being something you can just walk into with no sign up or anything and no way to get back out once you're inside? It's like putting a pipe in the first level of Super Mario that came out directly under Bowser's butt so you're automatically dead if you didn't have the mushroom. This game is so fun but the game design philosophy is so sadistic it's just mean.
[Edited by BlueSalamander: please don't swear, especially as a direct personal insult against ME! Final warning!]