Noumenon wrote:Hey, thanks a lot for the tip, Ventilator. I hadn't been using scrolls at all because they take up so much space in your inventory and in the SRD you have to expend a spell to write a scroll and even though I knew wands changed in this game I never thought about scrolls. So I can get multiple high level spells back that way -- awesome! Maybe I can get out of this dungeon after all. It will take a while, though.
I must say I don't quite understand your point. It's too hard, but at the same time it's a perfectly designed challenge for your party? Isn't the fact that you can't go back a good enough warning for lower level parties?That is not good design IMO. You don't punish the player for exploring by saying "You did this too early, now you can never finish the full game or explore any rooms you skipped and wanted to come back to later." It's as though Grand Theft Auto had a mission where if you did it all of a sudden you couldn't visit the third island ever again.
(...)
It was a fun dungeon, though. I liked having everything undead because it let me equip my Disrupting weapon permanently, made me use my anti-undead spells sparingly and made me craft stuff out of silver and cold iron instead of just using my weapons I'd been using for hours. And even though being trapped in there is frustrating, it turned out to be a perfectly designed challenge for my party that really made me optimize my tactics to win. It's a nice microcosm of the strengths and the weaknesses of this awesome, player-hating game.
Point taken, but I don't see why (even in Pen & Paper) you wizard shouldn't be allowed to scribe a few scrolls between encounters.That is the only way to have any spells with wizards in multiple dungeons in this game. Personally I do not like it and hope the next game will design the dungeons in a way that this (exploit) design is not needed.
Yes, good idea."You now have access to new spells! You can't cast them from memory until you rest at a campfire, but remember that you can use the "Craft Wand" or "Scribe Scroll" command to create items from them that will be usable right away."
BlueSalamander wrote:Point taken, but I don't see why (even in Pen & Paper) you wizard shouldn't be allowed to scribe a few scrolls between encounters.That is the only way to have any spells with wizards in multiple dungeons in this game. Personally I do not like it and hope the next game will design the dungeons in a way that this (exploit) design is not needed.
I must say I don't quite understand your point. It's too hard, but at the same time it's a perfectly designed challenge for your party? Isn't the fact that you can't go back a good enough warning for lower level parties?
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