Hello Atoch, I hope you're well.
I'm not really interested in the druid-class and it feels a bit awkward to argue so much in its favour.
It's all good, I enjoy the discussion and the review of all the
classes.
I just have the feeling he cannot be used to his full potential. He has a medium BAB, natural armour bonus, higher Hit Die, but he just stays in the back and is casting - like a wizard.
Sure. I guess that's just the way he's designed.
In order to be able to cast spells, the
Druid can only wear
Leather Armour, Hide Armour or Robes. He starts with
Light Blades proficiency and his best level-1 spell for melee fighting is
Shillelagh, which works only with the
club and
quarterstaff. With that in mind, I think it's best for a Druid to use a club, light shield and a sling in the ranged slot. If he takes another melee weapon proficiency and uses a different melee weapon, he loses the benefit of Shillelagh.
His best armour being Hide Armour, it's best for the Druid to remain out of the front line. He would certainly benefit from
Precise Shot, though. So yeah, I might give him the 2 extra feats later on, to make him a little bit cooler. For now, it's best for me to focus on AI and the demo.
The role of the Druid is to act as a summoner and support character. Unlike the
Wizard and
Cleric, he can summon with a move action. Sure, the
Storm Warrior can do it too, but his spell development is delayed compared to that of the Druid. In his role as a support character, the Druid can heal like a
Cleric, damage enemies like a
Wizard, and help characters like a
Bard, with the spell
Barkskin. The rest of the time, he should just use his sling and club. A Storm Warrior cannot do everything in any single round. If he fights, he cannot heal or cast damaging spells.
If one rolls a moon-elven druid, the second highest attribute of the druid will be intelligence - and therefore, besides a high wisdom score, all other attributes will only be mediocre!
A male
Moon Elf has the following stats: 6-16 Str, 12-18 Dex, 6-14 Con, 12-20 Wis, 16-20 Int, 12-18 Cha. During character creation, you can click 'Wisdom' to let him have Wis 20 automatically and roll the other abilities with the remaining points.
I guess, good stats for him may be 6 Str, 16 Dex, 11 Con, 20 Wis, 16 Int and 12 Cha. However, a Druid with a slightly lower Wis or Dex and more Con is also fine.
A Sylvan Elf would also be good as a Druid with, for example, 7 Str, 18 Dex, 12 Con, 18 Wis, 14 Int and 12 Cha. He would also be fine with less Dex and more Con or Str.
why should anybody make this choice, if one can just choose a halfling druid or human argossian druid or (almost) any other race without this problem?
There is no problem here. There's only a problem if you think in terms of absolute min-maxing, making the most of every single ability-score point.
However, Intelligence is useful even to a Druid because Intelligence increases the Willpower saving throw bonus. The Will bonus depends on the average of Wisdom and Intelligence. Also, with Int 13, you can take a
feat like Improved Flanking - though it may not be the best choice for a Druid.
Every
race has advantages and disadvantages. A Halfling has speed 20 and reduced damage. A Human is not immune to Sleep effects and his total of ability scores is 79 versus 81 for the Elf.
"Druid" and "Ranger" are normally traditional career-choices for elfs, and it would be nice, if this in-world-expectation could be translated in a more friendly game-implementation.
What is the point of the high elven minimum intelligence value?
A Sylvan Elf is perfect for the
Ranger class. Druid is not necessarily a normal career choice for Elves. I think that Elves prefer arcane magic. In D&D 3.5, the favoured class of Elves is Wizard.
What is the point of the high elven minimum intelligence value?
It's there to make Elves stand out as a unique race that's perfectly suited for Intelligence-based classes, just like Half-Giants are perfectly suited for Strength-based classes. I don't want bland races that are only marginally different from the Human race.