by BlueSalamander » Fri Sep 06, 2019 7:05 pm
Thank you Endarire. I can see the appeal of simply opening a character's inventory screen in combat in order to use a magic item or move items. Even in KotC 2, currently there are two combat menu options for that: 'Activate Special' and 'Use Inventory'. The problem is that moving items in the inventory triggers Attacks of Opportunity. So to implement this change, I have to make sure that the game checks for AOOs and closes the inventory screen if necessary, then performs AOOs, then reopens the inventory screen if the character is still alive. Not very easy, but can be done, I guess. Should be possible to activate a magic item directly, too - that might be simpler to implement: just close the inventory screen and cast the spell as if the player had selected the correct menu action. Definitely I'm going to be looking into that improvement for KotC 2. Maybe also for KotC 1.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece