I love the game, but sorting and collecting the loot at the end of battles is very tedious. My characters can't carry everything, and "Longsword" could be many different things (masterwork or not, different materials, etc.). So I have to right-click on every single item to see the description. But then, I can't do anything at that point - I can't even go back to the other items in the pile - but only return to the game and bring up the treasure window again, to either pick up the item or look at something else.
This is a bigger pain than you might expect. Because the "back" command doesn't work there - and after large battles there are a LOT of items to sort through - I get into a routine of clicking the "return to game" command. So then, I keep doing that when I'm in a character's inventory (when I really did want to go back to the previous page). It's frustrating.
If my characters' inventory is nearly empty, I can pick up everything and then destroy the cheap gear. The advantage is that the "back" command DOES work there, so it's quicker to examine the items in inventory. But usually, their inventory is full or nearly full, so I can't do that. In fact, I have to look at everything, then decide what is more valuable than the items they're already carrying, destroy the correct number of cheaper items in inventory, then go back and pick up the better items (which means, of course, that I have to look at them again, since I can't remember which few of the dozen longswords were masterwork).
Then, in addition to all this, I'll try to pick up an item but discover that the only character with room in inventory isn't close enough (they have to be REALLY close, apparently). As I say, the whole process is rather tedious. It's not a problem at the start of the game, but I'm getting into much larger battles now - and into areas like the orc fort, where it was a long time before I could get back to sell my loot (so my characters' inventory is always full, and I have to destroy an item to make room for something else).
Several things would help, including just requiring that ONE person in the party be close enough to the loot in order for any of them to pick it up. After all, they always stay together, don't they?
Better yet would be allowing the "back" command when looking at loot AND letting us collect an item with a single left click, rather than dragging it to a character (that way, the loot window could stay open until we'd either picked up everything or closed it manually).
Even better would be the loot window and the inventory window side-by-side, so that we could replace items in inventory (rather than destroying them in a separate action). And although you could leave the individual treasure boxes as they are on the main screen, when we click on one, you could combine all of the loot that's close enough for any character to pick up. At this point, you just need to be aiming at efficiency, don't you think?
Finally, it would also help if we could easily tell whenever an item was different (meaning, generally, valuable), WITHOUT looking at the description. You could do this in a couple of different ways. One would be to change the color of the lettering, if it was made of a different material ("Longsword" would be a steel longsword, "Longsword" would be a cold iron longsword, etc.). And you could just add an asterisk to designate a masterwork item.
Alternately, you could simply show the cash value of the item alongside the name in the loot screen (or combine this with the previous suggestion). In most cases, I just want to keep the most valuable items. And that would be a clue to look at an item more closely, anyway.
Don't get me wrong, this is a minor flaw in a great game. You've done a superb job here!