rayfer wrote:Thanks guys for the prompt and insightful replies. The glory of difficulty levels, if done right, is that it opens a game up to both the hard core and casual gamer (myself)....and from a developers point of view I would think that would be a good thing for increasing sales potential.
Demiath wrote:Nothing wrong with this as a general principle, but is it realistic to assume that a sizeable number of "casual" gamers will ever be interested in a niche title like Knighs of the Chalice, regardless of how many difficulty levels the developer adds?
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