BlueSalamander wrote:Could be done, but I'd prefer the approach where you present several enchanted weapons to the player and let him have just one.SilentLion wrote:occasional randomized enchanted weapon drops and/or part of shop selection being randomized would give the "exotic" weapon group users a chance to grab a good weapon
Yes, reward-selection is always fun, but I'm afraid it cannot occur enough times during a given campaign to satisfy all weapon groups on all challenge levels...
And, on second thought, the problem with loot or shop selection randomization is that it encourages reloading (unless, for the latter, all shop selection is generated on module start). Tough topic...