BlueSalamander wrote:Regarding tokens, it may well be true that using tokens will reduce the game's appeal. Many things can reduce a game's appeal. Using tokens is only one of those. However, tokens may also increase the game's appeal if they allow for the production of more modules with greater variety in NPC and enemy creatures.
First, let me say KotC is one of the best OGL tactical games I have played and I admire the steadfast dedication you have made to making a sequel. Second, I wanted to add my two cents:
1. Tokens are fine and I believe they will work well for many accustomed to Tabletop gaming or Roll20. Particularly, if you make the consumers aware of its advantages, i.e., making it easier for others to create their own modules and NPCs, it will have a good market appeal;
2. I would highly agree with adding KotC to Steam a few months prior to the Kickstarter to raise awareness of the KotC brand and the quality of work on the first title. I believe you will receive a large amount of positive feedback.
Finally, to the extent it is at all helpful to you, I wanted to offer some music assets totally free. Aside from being a D&D geek, I am a composer and have had my music in a number of different television shows and video games. I really would like to see KotC succeed as much as possible, and believe that music is one of the best ways to contribute to the atmosphere and/or tension of a setting, particularly with still life graphics. Below is a google drive link to a MP3 example of a fantasy style combat song I have in my catalog called "Skirmish at the Edge of the Badlands." If this is something you'd find helpful, shoot me a message and I'd be happy to sign over a free license, answer any questions, and/or contribute more music. No worries if you already have your current soundtrack all worked out, but I thought I would offer, as I've been lurking on the forums awhile and wanted to try to help see KotC II succeed. In any event, I will be pledging to the Kickstarter!
https://drive.google.com/file/d/1hwBS0uWddwAOs1e3OGUkgCCxBMJcTV_w/view