Khoram wrote:I agree with what the others have said.
In my opinion, CRPGs have always excelled at being "combat simulators" and usually failed at being storytellers. But that's ok, to me, because I like tactical combat and improving stats and getting better loot. If I want a good story, I'll read a book. Interestingly enough, D&D started as offshoots of people playing tactical wargames, and I don't think there's anything wrong with that. TOEE had it's problems, but I thought it was the best D&D-based CRPG I've played (until a couple days ago...) precisely because of it's faithful representation of solid tactical, turn based fantasy combat rules.
ErrrorWayz wrote:Khoram wrote:I agree with what the others have said.
In my opinion, CRPGs have always excelled at being "combat simulators" and usually failed at being storytellers. But that's ok, to me, because I like tactical combat and improving stats and getting better loot. If I want a good story, I'll read a book. Interestingly enough, D&D started as offshoots of people playing tactical wargames, and I don't think there's anything wrong with that. TOEE had it's problems, but I thought it was the best D&D-based CRPG I've played (until a couple days ago...) precisely because of it's faithful representation of solid tactical, turn based fantasy combat rules.
Agree, but do you feel, in intriguing twist, modern CRPGs are becoming more story telling. See Never Winter Nights 2 (a truely great game in my opinion), the combat descended into farce at points, due to camera issues and the fact half the classes skills were fairly useless, but the ability to direct the story line was inspired. Mass Effect (same company) is another example, awful combat, you could let all your part die and just run round shotgunning people, bit like doom. Story line good. On a tangent, what was the game were you had a flying skull as a companion? It was amusing, as it basically abused you quite bit? It was based on one of the more odd DnD worlds, where everything was based on planes of existance. Any early puzzle involved putting rubbish some sort of receptical, took me ages to figure that out.
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