1.34 completely broke the game...

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Re: 1.34 completely broke the game...

Postby ociebieda » Tue May 03, 2022 1:43 am

Roguenbauld wrote:Seems like xtra spell slots are still not a thing, unfortunatelly. still manageable but it makes intelect circles more of a thing for saving throws (which i think every attunement wiz benefits from) than slots. I'm trying to get around (testing) upping DEX instead of INT because of the terrible RNG initiative rolls and guess what... that turned out to make IronMan Archmage very viable so far (currently at the fight where you recruit Pizzara).


I was looking for more spell slots for Mage Knight, because spell progress is much worse than Champion and Storm Warrior.
New spell levels and new slots for current levels appear noticeably slower.
I was hoping to improve it with intelligence items.
I think it is not fair when compared to other abilities that are giving normal bonuses to various things.
+1 single save requires 4 ability points.
There are some pure slot items, but they are cloth type or better to use by full spellcaster.
I could increase base intelligence, but it not worth when calculating general benefits, since I am focused on what this class is better at, a frontline warrior part with only non DC support spells.
My first go on tutorial was str 18, dex 14, con 18, int 12, wis 8, cha 8 (Mage Knight has already higher reflex and will as class).
Later I realized that +1 spell level 1 slot from int 12 is minor benefit when I can have dex 18 instead (int 8).
It affects my initiative, dex bonus to both AC (using medium armor, often being melee target), attacks of opportunity (I had a chance for more than 3 on occasion, I use trip a lot, I am often adjacent with few enemies, later even tried reach weapons for access to more targets), and chance to hit with bows (I found that useful on occasion).
So, finally, I will switch to str 18, dex 18, con 18, int 8, wis 8, cha 8, and keep increasing str during level ups (melee for most time, maneuvers like trip and grapple and bull rush to succeed and resist, various effect checks, bow damage, low class fortitude, weight for pack mule).

You may ask, why Mage Knight.
I already have 1 Fighter (warrior) and 4 full spellcasters (more crowd control focused than damage), Wizard (arcane), Druid (divine), Psionicist (psionics) and Cleric (divine, this one I will probably switch to Bishop, since there are more than 2 domains that really interest me).
I wanted someone for frontline to help Fighter, but more different than pure warrior type, so semi spellcaster.
I am going for Paladin Asharzaelle (warrior/divine) and Warlock Pizarra (arcane/psionics), so variety is something like 1.5 warrior, 1.5 arcane, 2.5 divine, 1.5 psionics (+ 0.5 warrior and 0.5 arcane from Mage Knight to complement, and most important skills like warrior/nature/arcane/psionics are already covered).
Too bad that Mage Knight does not have spellcasting progress similar to Champion (and Storm Warrior), while both have the same warrior capability (details in my other comparison post).
ociebieda
Manticore (CR 5)
 
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Re: 1.34 completely broke the game...

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Re: 1.34 completely broke the game...

Postby Noumenon » Tue May 03, 2022 3:36 am

I see lots of complaints from when the spells were scrambled, but no one saying thanks Pierre for turning around that fix fast. I actually trusted that he would solve that and didn't even bother go to the forums to see if he would.
Noumenon
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Knights of the Chalice
 
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Re: 1.34 completely broke the game...

Postby ociebieda » Tue May 03, 2022 10:22 am

Noumenon wrote:I see lots of complaints from when the spells were scrambled, but no one saying thanks Pierre for turning around that fix fast. I actually trusted that he would solve that and didn't even bother go to the forums to see if he would.


He already did a lot of amazing work by making whole rich in mechanics game.
It was almost impossible for patch to not appear soon or sligthly later.
The only reason I see would be disappointment with sales/interest or some random/bad event.
I also do not know his private life, but possible main job, family and other things decrease your available time resources, so you can do your best, but slower.

Anyway...
Thanks Pierre for fast fix and all your great work!
ociebieda
Manticore (CR 5)
 
Posts: 13
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Re: 1.34 completely broke the game...

Postby Roguenbauld » Tue May 03, 2022 2:21 pm

Noumenon wrote:I see lots of complaints from when the spells were scrambled, but no one saying thanks Pierre for turning around that fix fast. I actually trusted that he would solve that and didn't even bother go to the forums to see if he would.


I did thank him a couple of posts ago, and also thanked him on steam... Again, it wasn't a complaint when I informed the previous patch broke the game. That's feedback, and in no way is meant to harrass the dev, only to inform.
Roguenbauld
Centaur (CR 3)
 
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Re: 1.34 completely broke the game...

Postby BlueSalamander » Mon Jun 06, 2022 8:26 pm

Thank you everyone for the bug reports, feedback and kind words! My apologies for the problems with version 1.34.

healing outside battle with a bishop in spider cave (tutorial) is back though and breaks the game. So far the only crash I've experienced in 1.35 is this. The rest is awesome smooth and stable.
I've just checked healing with a Bishop out of combat (using spells, the Curing ability, the Rejuvenation ability). Haven't found any issue in version 1.38. Please let me know, if there's still a bug.

Cheers! Best regards 8-)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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