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Praise for Knights of the Chalice 2 from players



JarlFrank: << Knights of the Chalice 2 is simply the best tactical RPG ever made.

There have been many attempts at translating the D&D ruleset into a computer game, and KotC 2 is the most extensive and complex implementation I have seen yet.

If you liked the old Gold Box games (Pool of Radiance, Dark Queen of Krynn, etc), Troika's Temple of Elemental Evil, or the relatively recent Low Magic Age, you should absolutely get this game. It delivers the experience of hardcore tabletop combat much better than any other game before it.

I've never seen such a detailed translation of 3.5 rules to the PC as in KotC 2. It has everything. Grapple and Trip attacks for Fighters. Hundreds of spell effects. Hundreds of feats. Lots of different homebrew races and classes. The tactical variety is insane.

If you like creating a full party of adventurers, you're going to have a blast with this. The character-creation screen alone offers hours of fun already. Combat itself is also incredibly complex and offers many different options. Fighters can [...] trip enemies in order to get them prone. They can push and pull enemies into environmental hazards like pits, braziers or lava fields. The sheer amount of options at your disposal makes combat a pure joy.

The game also comes with an editor, so you can create your own adventure modules. Anything from a short solo adventure to a large-scale campaign with a big party is possible.

The tutorial is challenging enough that it's worth playing even for RPG veterans. Augury of Chaos [is] a highly challenging campaign. The encounter design is top notch, there's always a surprise around the corner that you didn't see coming. Everything is hand-crafted and designed to be a tough nut to crack.

If you like challenging tactical combat, you have to play this game. It's an absolute treat. But if you find the difficulty a little too daunting, worry not. The game has customizable difficulty settings. All things considered, this is simply the best tactical CRPG I have ever played. >>

Eonwe: << KotC 2 is absolutely brilliant and a ton of fun to play. To me, it's got a lot more value than Solasta for instance. The combat encounters were carefully handcrafted. [...]

You're fighting huge battles against enemies who are bound by the same limitations your heroes are. This make for very enjoyable combat encounters in my opinion, and lots of creative use of your spells and abilities, where you can completely turn the tide of the battle with just a few well placed low-level spells (Silence is insanely good, so are Grease or Quicksand). The combat encounters alone make the game worth its price, thanks to the really good (but not so good that it's annoying) AI. >>

Nicola: << The game was an absolute blast. [...] You offer elaborate combat encounters which were never to be seen in Temple of Elemental Evil. Your game very likely will be hailed as a new classic. There is no greater praise I could be singing for a game of this kind. Congratulations for producing such a masterpiece! I really cannot wait to see the next modules. >>

night4: << [KotC 2 has] got the best and most challenging turn-based combat I've seen since Temple of Elemental Evil (except it doesn't crash like ToEE does, lol). And the enemy AI, encounter design, puzzles, and quality-of-life features far exceed the Pathfinder games by a mile. >>

Trent: << I am a huge fan of this game and I really enjoy how detailed and engaging it is. Challenging for sure and really paints a picture of the heroes facing worthy villains that genuinely threaten the world and must be overcome. A lot of games these days are really easy but I love the challenge yours brings.

Each member of the party is super important and valuable, and really have to work together to overcome the odds against them. [...] everything has a great feel to it and I love the maps and story. Having each class being able to do something in the story, like praying for a rescue or stopping a summoning via magic, is super cool and nice for role-playing reasons. The music is also great, and my favourite song is the one when you're in the town, defending it from the armies of enemies. >>

Agetian: << I'd like to express my gratitude for making such an amazing game. This is definitely one of the most amazing old-school, classic CRPG projects I've seen to date. >>


Atoch: << The encounter designs. This (and the combat mechanics) is where the game really shines! After KotC 2 Augury of Chaos, I played Solasta, which got high praises for its combat. But I was so spoiled by KotC 2, that I couldn’t get into it.

There are no easy battles in Augury of Chaos, but if you carefully observe the feats and immunities of your enemies, you will almost always find an exploitable way to win the battle needing a lot less resources. Some of the battles felt like a puzzle in which I discovered new strategies and countermeasures. >>


Shamino: << WOW!! This is an AWESOME module! Some very cool encounters and dialogs. Really keeps you on your toes. Seeing many things I've never seen in a CRPG before. Fantastic! These are some of the most interesting and original encounters I've ever seen in a CRPG or even in pen and paper RPG, so I really congratulate you on that! >>

Yankee: << 11 years ago I enjoyed KotC 1 a lot, I completed the game twice and I've always been telling that it's the best implementation of D&D 3.5 combat system ever on PC. Now KotC 2 is [...] a whole new dimension of complexity and variety, great job Pierre & Co! Just like in Age of Decadence, every victory is painstaking, it's a mix of well thought through preparation, smart use of available resources, and luck.

The party combat and character levelling system aka D&D 3.5e is of course a lot more diverse than in AoD. There certainly is much replay value, you can also join different factions with conflicting interests. The checks in dialogs [...] encourage maximum class / race / parameters diversity in the party. The crafting system is epic, well, D&D 3.5e it is, based on a half century of tabletop games evolution. >>

MaxEd: << I'm a programmer on the Pathfinder: Kingmaker / Wrath of the Righteous team, and I must commend this game's AI: most of the time, I see it making intelligent choices, using well-targeted spells and abilities, even shoving my characters around with Pull / Bullrush for a devastating effect in some locations. And yet it almost never does "obviously optimal, but un-fun things" like blindly focusing casters with ranged attacks. >>

ddx: << The AI is definitely great and I love watching my characters get whacked in creative ways. It gives me ideas for revenge tactics, so it's a blast seeing this level of options in tactical combat. There are so many ways to deal with situations that it's mind blowing. >>


Noumenon: << The puzzles are fun, the encounters are fun, the spells are fun. It's like the ideal campaign where your skills matter, your choices matter, and you never know what's coming next. The codebreaking screen is just a joyous, fluid, intuitive user experience.

The AI is still so smart. The user interface is full of nice little helpers like scrolls telling you when you can learn them. The look of the game is great. The tokens look great, the moon puzzles look great, the voiced character speech really works to make them feel alive. Nothing feels like it was skimped on -- it's a great value. This is the ideal 3.5 game for me. The magic item rewards are really fun and powerful! The optional challenges like going down the well are fun. The constraints on when you can rest are fun. I love how intelligent and tricky everything is. >>

Hesmah: << I absolutely love it. There's a great amount of depth and every victory feels meaningful and amazing. >>

ociebieda: << I must say it is the best tactical experience I ever had in D&D games. The number of possibilities during combat, system complexity, in-game detailed Wiki, good AI, custom party of 6 plus 2 companions (or 1 plus 7), crafting, turn-based focus (chess-like tactical precision), custom rules settings, engine for mods (more content in the future), D&D 3.5 (not a fan of simplified 2.0 or 5.0 in case of video games) -- for me, this is the masterpiece combination I needed! >>

Vasyl: << Must say I love the complexity and possibilities of the game. Modern game development is too casual and that's sad. But your game is over the horizon. Really top! I love how mature the game is. Violent and a bit dark. That's a not-so-friendly fantasy world. That's really cool. >>

Vinny: << [KotC 2] is extremely addictive and replayable. >>

Daniel: << Thank you for this cool game. Ever since I played Baldur's Gate, Neverwinter Nights, Arcanum, Fallout, Temple of Elemental Evil and so on in my youth, I've been looking for similar experiences. Your game was the first in a long time that made me really enjoy this genre again. >>

Rogan: << Congrats on your game! It's very intelligent, well-designed overall, tremendously fun and I'm having a blast even when I get trounced. >>

Fresh_91: << WOW. I think I have never found, to date, an editor as complete as this one! I'm reading the Module Editor guide and doing some testing and... it's amazing in its simplicity. I wonder why no one has ever thought about it before. >>


Summary of Features


Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.


Advanced emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.


More than 700 Spells and Psionic Powers. The game also features 22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments.


Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner. Accept or decline various optional quests and join different factions with conflicting interests. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits.


Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles, though, as the game frequently provides Hints designed to help you resolve this type of challenge.


Play through the extensive Tutorial Adventure to learn the ins and outs of the game's interface easily. The tutorial is a unique adventure. It features multiple endings and offers a number of important choices. Create your main character and start exploring the ruins of the ancient citadel of King Valdrek. Your adventure will bring you new friends, but you may also get more than what you bargained for.


Experience brand new tactical challenges. Get ready for pitched battles with frequent enemy reinforcements. Some monsters will attack the party once it is divided into two subgroups. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.


KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level. You can create up to six characters from scratch. In addition, you may recruit eight permanent companions during the course of the adventure, increasing your total number of party members to eight or nine by the end of the game. Temporary companions and allies will also be assisting your party from time to time.


User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.


Omnipresent help files and clear in-game feedback on the results of each dice roll, saving throw, attack roll, modifiers and so on. A similar feature exists in Temple of Elemental Evil.


With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst.


Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you thanks to the 5-5-5 User Module Offer.


Enjoy fast Saved-Game loading and saving and numerous game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, automatic potion and scroll distribution to the party members, Tab key press to highlight objects that may be interacted with, Inventory Screen weapon-comparison tooltip, and the highlighting of spell scrolls that may be learned by a character.


Thanks to its successful Kickstarter campaign, KotC 2 will receive many further improvements in the future, including new creature sprites, new feats, new items, a new iconised combat-actions menu, and more. New adventure modules will also be created.


Easily increase the difficulty level to create a drastically different experience where each and every one of your decisions both in combat and out of combat could mean the difference between life and death. Or simply download an extensive user module, such as Dorateen's Hearkenwold, for an awesome change of pace. Get ready for hundreds of hours of immersive and delightful playtime!


Archmage Pack Features


The Archmage Pack is the indispensable companion to Knights of the Chalice 2! Whether you're interested in gameplay advice, tactical tips, a detailed walkthrough, high-quality game soundtracks, or the creation of new adventure modules, there is much content of interest for you to find within the pack. The main features of the pack are described below.


Augury of Chaos PDF Guidebook: This richly-illustrated 410-page guidebook covers the following topics: difficulty options, general advice, weapon styles, weapon enchantments, character-creation advice, skills, how to build each class, important spells, spell tactics, building a party, recruitable companions, complete walkthrough, puzzles, power rankings.


Module Editor PDF Guidebook: This essential 67-page guidebook provides detailed instructions and advice about the KotC 2 Module Editor. Read this easy-to-use guidebook to learn how to create your own adventure modules and edit existing modules. It's the ultimate reference that will grant you all the keys needed to unlock your creativity!


Soundtracks: The Archmage Pack includes 54 MP3 soundtracks and two WAV soundtracks. The set of MP3 soundtracks includes 28 soundtracks from KotC 2, 17 soundtracks from KotC 1, and nine soundtracks from Battle of the Sands. Finally, you can listen to your favourite KotC music easily on your device of choice.


Extra PNG artwork: The Archmage Pack also features four splash screens (including one in very large size), 17 early illustrations of character classes, and 100 large-size achievement icons.


Additional content may be added to the Archmage Pack in the future.


Buy And Download


Click here to buy Knights of the Chalice 2


KotC 2 trailer made for Steam and GOG


Click here to post comments and suggestions


Click here for the features page



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